For my Graduation Work, I was given the subject of "Realistic Underwater Lighting" and from there on, given free reign. I built up a scene with assets from the asset store (links below!) and decided to focus around a main reference picture (link below!).
With realistic underwater lighting in mind, I wanted to create something adaptable for a pleasant user experience inside of Unreal Engine, with a main focus on the caustics inside of the scene. A bit of time later and I proudly present to you the results of my hard labour, and my first venture into underwater lighting!
Credit:
Reference Image / Sculpture made by: https://www.artworksforchange.org/portfolio/jason-decaires-taylor/
Underwater decoration and vegetation provided by: https://www.unrealengine.com/marketplace/en-US/profile/Anil+Isbilir
Cemetery piece provided by: https://www.unrealengine.com/marketplace/en-US/profile/Dekogon%20Studios?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

My scene vs. Reference Image - "No Turning Back" -https://www.artworksforchange.org/portfolio/jason-decaires-taylor/